
textures/mario/cascade_mario

		
	{
		qer_editorimage textures/mario/eau.tga
		qer_trans .5
		q3map_globaltexture
		surfaceparm trans
		surfaceparm nonsolid
		surfaceparm water
		surfaceparm nolightmap

		cull disable
		{ 
			map textures/mario/eau.tga
			blendFunc GL_dst_color GL_one
			tcmod scroll 1 0
			tcmod scale 2 5
		}
	
	}

textures/mario/eau_mario_agitee

		
	{
		qer_editorimage textures/mario/eau.tga
		qer_trans .5
		q3map_globaltexture
		surfaceparm trans
		surfaceparm nonsolid
		surfaceparm water
		surfaceparm nolightmap

		cull disable
		deformVertexes wave 100 sin -10 10 0 0.2		
		{ 
			map textures/mario/eau.tga
			blendFunc GL_dst_color GL_one
			tcmod scale .2 .2
		}
	
	}

textures/mario/ciel_mario

	{
		surfaceparm noimpact
		surfaceparm nolightmap
		surfaceparm sky

		q3map_sun	1 1 1 90 90 60
		q3map_surfacelight 10

		qer_editorimage textures/mario/ciel.tga

		skyparms - 1024 -
		{
			map textures/mario/nuages.tga
			tcmod scale 2 2
			tcMod scroll 0.01 0.01
		}
	}

textures/mario/brouillard

	{
		qer_editorimage textures/mario/brouillard.tga
		surfaceparm	trans
		surfaceparm	nonsolid
		surfaceparm	fog
		surfaceparm 	nodrop
		surfaceparm 	nolightmap
		q3map_globaltexture
		fogparms ( 1 1 1 ) 392

		{
			map textures/liquids/kc_fogcloud3.tga
			blendfunc gl_dst_color gl_zero
			tcmod scale -.05 -.05
			tcmod scroll .01 -.01
			rgbgen identity
		}

		{	
			map textures/liquids/kc_fogcloud3.tga
			blendfunc gl_dst_color gl_zero
			tcmod scale .05 .05
			tcmod scroll .01 -.01
			rgbgen identity
		}

	}

textures/mario/eau_mario_calme

		
	{
		qer_editorimage textures/mario/eau.tga
		qer_trans .5
		q3map_globaltexture
		surfaceparm trans
		surfaceparm nonsolid
		surfaceparm water
		surfaceparm nolightmap

		cull disable
		deformVertexes wave 20 sin -0.5 0.5 0 0.2		
		{ 
			map textures/mario/eau.tga
			blendFunc GL_dst_color GL_one
			tcmod scale .2 .2
		}
	
	}